Milo
Massacci
ABOUT ME
Lighting,Look Dev & Compositing
I create cinematic CG imagery for commercials, films, games, events and branded content.
My work combines technical precision with atmosphere, composition and visual storytelling.
I enjoy collaborating with creative teams, studios and agencies to shape visual ideas from concept to final delivery.
Alongside my specialization in lighting and look development, I continuously explore emerging technologies and tools. I enjoy experimenting with workflows in ComfyUI and AI-driven image generation as a way to expand visual exploration, rapid iteration and look development research.
My work is driven by visual storytelling, attention to detail and the balance between artistic vision and technical precision.
TECHNICAL Skillsets & CONFIDENCE
TOOLS I USE
RENDER ENGINES
EXPERIENCE & JOURNEY
Career Highlights
Nov 2011- Dec 2013
3D CREATIVE
SLICE EXPERIENTIAL
LONDON, UK


Apr 2014-Aug 2018
3D RETAIL VISUALIZER
IRIS WORLDWIDE
LONDON, UK
Jan 2020-Mar 2020
LIGHTING ARTIST
AXN ESPAÑA
MADRID, SPAIN


Jan 2021-Oct 2019
CG ARTIST
LIQUIDWORKS S.L
MADRID, SPAIN
Nov 2021-Jan 2022
SR. LIGHTING
PFX STUDIO
PRAGUE, CZECH REPUBLIC


Jan 2022–Feb 2022
LOOKDEV
SECUOYA GROUP (CBMEDIA)
MADRID, SPAIN
Jan 2022-May 2022
CG ARTIST
YELLOW ROAD C.H
MADRID, SPAIN


May 2022-Dec 2024
SR. LIGHTING
PLATIGE IMAGE STUDIO
WARSAW, POLAND
(Remote Madrid)
ALL THE STUDIOS, AGENCIES,
AND COMPANIES I COLLABORATED wITH

May 2022 to Dec 2024
SR. LIGHTING & RENDERING ARTIST
PLATIGE IMAGE STUDIO
WARSAW, POLAND – (Remote from Madrid, SPAIN)
At Platige Image, I worked within the Commercial Department as a Lighting Artist, contributing to high-end cinematics and advertising productions. My responsibilities included shot lighting, render setup and optimization, AOV management, shader troubleshooting, and integration of CG assets for final compositing.
On selected Unreal Engine productions, I supported real-time lighting workflows and look development for hybrid pipelines.
SELECTED PROJECTS:
– Call of Duty Warfare III (Cinematics)
– Obliterated (Netflix)
– Lamborghini Revuelto (Commercial)
– Lego Gaming (Commercial)
– Samsung FlipZ 4 DOOH
– Allegro 25 Anniversary (Commercial)
– LYNX G.O.A.T (Commercial)
– Company of Heroes III (Cinematics)
– Popeye The wait is over (Commercial)
– Now Upon a Time (CG Animation)
Nov 2021 to Jan 2022
SR. LIGHTING & LOOKDEV ARTIST
PFX ANIMATION STUDIO
PRAGUE, CZECH REPUBLIC (Contract)
Worked on the first season of a full CG animated TV series, contributing to lighting and look development of complex CG environments. Responsibilities included scene lighting, shading refinement, render balancing, and set dressing adjustments to achieve the intended mood and cinematic consistency.
PROJECT:
– Magic: The Gathering (TV Series)


Jan 2022 to Feb 2022
LIGHTING & LOOKDEV ARTIST
SECUOYA GROUP (CBMEDIA)
MADRID, SPAIN (Contract)
Contributed to the visual development and CG opening of a documentary production. My role focused on lighting design, material refinement, and final render setup to deliver a cohesive cinematic CG sequence.
PROJECT:
– Moncloa – Cuatro Estaciones (CG Opening)
Aug 2018 to May 2022
FREELANCE LIGHTING & CG ARTIST
(Commercial & Broadcast Productions)
YELLOW ROAD CREATIVE HOUSE
MASKELINE S.L
PIXEL & HIJOS S.L
3DforSCIENCE
AXN TV CHANNEL
MADRID, SPAIN (Collaborations)
Between 2018 and 2021, I collaborated with multiple studios on CG openings, commercial content, projection mapping and broadcast graphics. My work focused primarily on lighting, look development and rendering for final delivery, often supporting compositing pipelines and CG integration.
SELECTED PROJECT:
Órbita Laika T7 (Yellow Road Creative House) – Toy Boy (TV Series Opening) @ Maskeline S.L – Marlboro Gold III @ Liquid Works S.L –
IQOS (Commercial) @ Liquid Works S.L –
For Life (AXN TV Opening) @ Noacreaccion – Coca-Cola (Proj Mapping) @ Pixel & Hijos –
VIOCAP (Commercial) @ 3DforScience –






Jan 2021 to Nov 2021
CG ARTIST GENERALIST
LIQUIDWORKS S.L
MADRID, SPAIN (Contract)
Supported the post-production team across CG integration, lighting and rendering tasks for commercial projects. Contributed to shot assembly, asset preparation, and hybrid 2D/3D workflows within fast-paced advertising productions.
PROJECTS:
– Novonordisk – Rebel Campus
– Sepsis (Documentary Motion Graphics)

Feb 2016 to Aug 2018
SENIOR 3D VISUALIZER / CG ARTIST
IRIS WORLDWIDE (UK)
Apr 2014 to Jan 2016
MID 3D RETAIL VISUALIZER
LONDON, UNITED KINGDOM (Full Time)
Worked within the Graphic Design Department creating CG integrations for advertising campaigns and experiential design. Developed high-quality 3D visualizations for branded environments, retail installations and commercial campaigns.
Contributed across modeling, lighting and rendering workflows for client-facing visualizations and production-ready assets.
SELECTED PROJECTS:
– DOMINOS PIZZA TUMMY TRANSLATOR (App)
– SAMSUNG GALAXY 6 (Stands Design)
– ADIDAS NEMEZIS (Commercial)
– SHELL POWER (Advertising Campaing)
Nov 2011 to Dec 2013
JUNIOR 3D CREATIVE VISUALIZER
SLICE EXPERIENTIAL (The Engine Group)
LONDON, UNITED KINGDOM (Full Time)
Began my career producing 3D visualizations for experiential campaigns and branded events. Worked on environment visualization, stand design and presentation-ready renders for major advertising clients.
RELEVANT PROJECTS:
NIKE TRAINING (Advertising Campaigns) –

Working Experience

May 2022 to Dec 2024
SR. LIGHTING & RENDERING ARTIST
PLATIGE IMAGE STUDIO
WARSAW, POLAND – (Remote from Madrid, SPAIN)
At Platige Image, I worked within the Commercial Department as a Lighting Artist, contributing to high-end cinematics and advertising productions. My responsibilities included shot lighting, render setup and optimization, AOV management, shader troubleshooting, and integration of CG assets for final compositing.
On selected Unreal Engine productions, I supported real-time lighting workflows and look development for hybrid pipelines.
SELECTED PROJECTS:
– Call of Duty Warfare III (Cinematics)
– Obliterated (Netflix)
– Lamborghini Revuelto (Commercial)
– Lego Gaming (Commercial)
– Samsung FlipZ 4 DOOH
– Allegro 25 Anniversary (Commercial)
– LYNX G.O.A.T (Commercial)
– Company of Heroes III (Cinematics)
– Popeye The wait is over (Commercial)
– Now Upon a Time (CG Animation)

Nob 2021 to Jan 2022
SR. LIGHTING & LOOKDEV ARTIST
PFX ANIMATION STUDIO
PRAGUE, CZECH REPUBLIC (Contract)
Worked on the first season of a full CG animated TV series, contributing to lighting and look development of complex CG environments. Responsibilities included scene lighting, shading refinement, render balancing, and set dressing adjustments to achieve the intended mood and cinematic consistency.
PROJECT:
– Magic The Gathering (TV Show)

Jan 2022 to Feb 2022
LIGHTING & LOOKDEV ARTIST
SECUOYA GROUP (CBMEDIA)
MADRID, SPAIN (Contract)
Contributed to the visual development and CG opening of a documentary production. My role focused on lighting design, material refinement, and final render setup to deliver a cohesive cinematic CG sequence.
PROJECT:
– Moncloa – Cuatro Estaciones (CG Opening)





Aug 2018 to May 2022
FREELANCE LIGHTING & CG ARTIST
(Commercial & Broadcast Productions)
YELLOW ROAD CREATIVE HOUSE
MASKELINE S.L
PIXEL & HIJOS S.L
3DforSCIENCE
AXN TV CHANNEL
MADRID, SPAIN (Collaborations)
Between 2018 and 2021, I collaborated with multiple studios on CG openings, commercial content, projection mapping and broadcast graphics. My work focused primarily on lighting, look development and rendering for final delivery, often supporting compositing pipelines and CG integration.
RELEVANT PROJECTS:
SELECTED PROJECT:
– Órbita Laika T7 (Yellow Road Creative House) – Toy Boy (TV – – Series Opening) @ Maskeline S.L
– Marlboro Gold III @ Liquid Works S.L
– IQOS (Commercial) @ Liquid Works S.L
– For Life (AXN TV Opening) @ Noacreaccion
– Coca-Cola (Proj Mapping) @ Pixel & Hijos
– VIOCAP (Commercial) @ 3DforScience

Jan 2021 to Nov 2021
CG ARTIST GENERALIST
LIQUIDWORKS S.L
MADRID, SPAIN (Contract)
Supported the post-production team across CG integration, lighting and rendering tasks for commercial projects. Contributed to shot assembly, asset preparation, and hybrid 2D/3D workflows within fast-paced advertising productions.
PROJECTS:
– Novonordisk – Rebel Campus
– Sepsis (Documentary Motion Graphics)

Feb 2016 to Aug 2018
SENIOR 3D VISUALIZER / CG ARTIST
IRIS WORLDWIDE (UK)
LONDON, UNITED KINGDOM (Remote from Madrid, SPAIN)
Apr 2014 to Jan 2016
MID 3D RETAIL VISUALIZER
LONDON, UNITED KINGDOM (Full Time)
Worked within the Graphic Design Department creating CG integrations for advertising campaigns and experiential design. Developed high-quality 3D visualizations for branded environments, retail installations and commercial campaigns.
Contributed across modeling, lighting and rendering workflows for client-facing visualizations and production-ready assets.
SELECTED PROJECTS:
– DOMINOS PIZZA TUMMY TRANSLATOR (App)
– SAMSUNG GALAXY 6 (Stands Design)
– ADIDAS NEMEZIS (Commercial)
– SHELL POWER (Advertising Campaing)

Nov 2011 to Dec 2013
JUNIOR 3D CREATIVE VISUALIZER
SLICE EXPERIENTIAL (The Engine Group)
LONDON, UNITED KINGDOM (Full Time)
Began my career producing 3D visualizations for experiential campaigns and branded events. Worked on environment visualization, stand design and presentation-ready renders for major advertising clients.
RELEVANT PROJECTS:
– NIKE TRAINING (Advertising Campaigns)
– BEN & JERRY 2012 BUS TOUR (Campaign)
LET´s CREATE SOMETHING GREAT. JUST SAY HELLO!
Get In Touch
I’d love to hear from you!
If you’re looking for a Lighting & Lookdev Artist for your next production — or need support on a CG project — feel free to get in touch.
Milo Massacci
LLighting & Lookdev Artist Available for selected CG and VFX projects
E-mail:
info@milomassacci.com
Address:
Madrid, 28005 (SPAIN)
Available for remote and on-site work
Mobile:
+34 644 263 271










